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Devlog
Submission to Summer '23 Final Project
Snapback
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Devlog
Shaders Shaders Everywhere
July 24, 2023
by
Tom
Hello everyone! I’m Logan Thomas, and today I’ll be sharing some of the ways I used shaders to create effects for Snapback. I'll also share a neat Blender shader that I used to speed up the creati...
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Game Balance is Hard
July 18, 2023
by
theDoorProblem
#game design
Game balance is hard. Especially for speedrunning. Speedrunning is defined as "the act of beating a video game , or segment of a game, as quickly as possible while adhering to a set of rules which hav...
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Snapback: Speed is the puzzle.
July 10, 2023
by
Daniel Page
So you have to design puzzles for your game. How are these puzzles presented to the player? Do you make it incredibly obvious or incredibly subtle? Do you do both? In this weeks blog post I want to di...
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Saving Player Data
July 04, 2023
by
Seventyfive2
Save Systems While not every game needs one, when a game does need a save system it must be done right. Luckily there are multiple approaches to this in Unity. I plan on going over a couple for this D...
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My 3d Modeling Workflow for SnapBack
June 27, 2023
by
Tom
Hello everyone! My name is Logan Thomas and I’m a 3d Artist working on SnapBack. My duties for the project include making most of the 3d models that are in our game and handling a few smaller tasks...
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The Art of Coding
June 26, 2023
by
Shadowlight Gaming
When discussing game development, especially in the WTCC program, there tends to be this idea of "artists vs programmers." This is a false dichotomy for two reasons: the first is that many more discip...
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UI
June 20, 2023
by
Cats With Knives
UI Process We wanted our game to have a diegetic game design, having our players feel very immersive while playing. The UI design had to be something that displayed the proper information while not ta...
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Rotations
June 13, 2023
by
Seventyfive2
Rotations Rotations in Unity can be quite confusing to work with, especially when changing an object's rotation dynamically with code. When looking into rotating objects in Unity one will eventually c...
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The Level Design of Snapback
June 12, 2023
by
Daniel Page
1
Game development is hard. We know this and yet are simultaneously surprised by it’s new bounds of difficulty with each continued step. The most recent step was the challenge uncovered in the last we...
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Snapback Mechanic Design
June 06, 2023
by
theDoorProblem
#game design, #game development, #design
The design process for making Snapback was an odd one. As a student team we were given some parameters and limitations to develop a game for our capstone project, some of these being; don't start deve...
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Staying with in the realm of stylized
June 05, 2023
by
Cats With Knives
Creating the style Due to the scope of the game and having less than 10 weeks to create Snapback, it was important that the game was stylized. In the world of stylization it’s easy to blend in with...
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Snapback! *THE* Mechanic
May 29, 2023
by
Shadowlight Gaming
#Dev Log, #Coding, #Logan Hickman
Snapback! If you are going to name your entire game after a single mechanic, the implementation better work and, more importantly, feel phenomenal! Over the past week, I have been developing our title...
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